Video game stores are rapidly becoming a thing of the past.  This is not a dramatic new revelation.  This is a forgone conclusion.  Just as music shops and movie stores have come and gone from the mainstream, video game stores are just one more sub-type of physical media that is no longer necessary to proliferate human entertainment.  

Downloadeable entertainment comes as a mixed blessing.  On one hand, the digital world represents a new wave of efficiency.  No more resellers, no more physical distribution, no piracy, no more sharing, no more scratched discs, no more driving across town and waiting in lines for a release, no more wasted plastic.  

On the other hand, the full digitalization has potential to change not just the way we consume content, but the content itself.  The tracking of consumer habits has reached pinnacle new heights.  Nothing is left to the imagination.  Media conglomerates now know everything about the way their products are consumed.  This is sure to influence future products, but will it be for the better?  

Beyond the inception of new intellectual property, what happens to that which has already been released.  If content is no longer available in a physical and unalterable state, will stories change right before our eyes?  Will stories changes? Endings get rewritten?  Will consumers have the ability to preserve or replay content from their past, or will it lie in the sole discretion of their providers?   How will we keep records of what existed or how it has changed?

When I step into the warehouse, one that I personally filled with a massive volume of previously unwanted irrelevant leftovers,  I have mixed feeling about what is happening.  I have a unique observation point.  I feel the need to make commentary.  

This is the beginning of a story, a series of stories, observations, accumulations, experiences, many trials and much error, innovation, success and failure.  This is my culmulative experience founding a video game store and eventually a software company.   The ultimate success of both companies has yet to be written, but this story is ready to be told.